![]() Setting it from 0 to 1 increased all the artifact stats to a set amount (infinite stamina underwater, 6 M light radius, etc.) but didn't max them, and increasing the number higher didn't seem to do anything, until I set the number to 5 which caused my character's regular, default run speed to go up a lot. I'm curious to find out how much really changed from alphaĮdit: I messed with the ? value above "Entity type" under "Character data" in Geordin's table and it seems to affect all the artifact stats and other weird stuff. I think opening this game up with cheat engine is really interesting just because of all the controversy around Wollay and the major gameplay differences between alpha and beta. Also you can just set the modifier to 0 to get + regardless of the rarity. And if you set the rarity higher than 5 stars it follows the same formula. Just want to clarify the + is based on the rarity, and it's every 50 for yellow (5 star) items, every 40 for purple, 30 for blue, 20 for green, 10 for white. Also I have a script to use special items in different regions and another script to keep stats from gear and stuff for other regions making + gear unnecessary. I tested it a few times and it looks right to me. Some people have told me the + is an increment of 50. If you guys find any other modifier numbers with the + that provide better stats than this set, please share them - each 'set' also has its own unique visual aesthetic. The bonus is that Geordan has also kindly included the region information for the items, so when it's time to get a move on, you can update that as well to ensure your gear doesn't simply stop working. This should save you several hours of grinding. ![]() ![]() It's easier to do this under the "Equips" section within "Character Data". One such modifier is 19050 - set your items to this code, and they will get the much-coveted +.
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